An Interaction Force Calculation Method for Virtual Environment
نویسندگان
چکیده
منابع مشابه
Generalization of Dodgson's "Virtual Center" Method; an Efficient Method for Determinant Calculation
Charles Dodgson (1866) introduced a method to calculate matrices determinant, in asimple way. The method was highly attractive, however, if the sub-matrix or the mainmatrix determination is divided by zero, it would not provide the correct answer. Thispaper explains the Dodgson method's structure and provides a solution for the problemof "dividing by zero" called "virtua...
متن کاملVirtual Environment Interaction Techniques
Virtual environments have shown considerable promise as a natural (and thus it is hoped more effective) form of human-computer interaction. In a virtual world you can use your eyes, ears, and hands much as you do in the real world: move your head to set your viewpoint, listen to sounds that have direction, reach out your hands to grab and manipulate virtual objects. Virtual worlds technologies ...
متن کاملObstacle avoidance for an autonomous vehicle using force field method
This paper presents a force field concept for guiding a vehicle at a high speed maneuver. This method is similar to potential field method. In this paper, motion constrains like vehicles velocity, distance to obstacle and tire conditions and such lane change conditions as zero slop condition and zero lateral acceleration are discussed. After that, possible equations as vehicles path ar...
متن کاملA Dynamic Virtual Environment for Haptic Interaction
We present a rigid-body simulation for multi-contact haptic interaction. The simulation is designed to make use of modern multiprocessor machines and the framework for this is discussed. An existing haptic rendering algorithm is extended to: facilitate simple implementation on a number of object types, enable the use of arbitrary objects as haptic cursors and allow multiple object contacts on t...
متن کاملAn ACS-Based Partitioning Method for Distributed Virtual Environment Systems
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and costeffective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assign...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Transactions of the Society of Instrument and Control Engineers
سال: 1997
ISSN: 0453-4654
DOI: 10.9746/sicetr1965.33.1026